Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
First game in the Carcassonne series.
2012 Ludo Award Best Board Game Editor's Choice Winner
2011 Jocul Anului în România Best Game in Romanian Finalist
2004 Vuoden Peli Family Game of the Year Winner
2004 Vuoden Peli Family Game of the Year Nominee
2004 Hra roku Nominee
2002 Årets Spel Best Family Game Winner
2001 Spiel des Jahres Winner
2001 Spiel des Jahres Nominee
2001 Spiel der Spiele Hit mit Freunden Recommended
2001 Nederlandse Spellenprijs Nominee
2001 International Gamers Awards - General Strategy; Multi-player Nominee
2001 Deutscher Spiele Preis Best Family/Adult Game Winner
2000 Meeples' Choice Award
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